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Grand Theft Auto 6 looms like a black hole in the release schedule, but is pushing everything into September the way to deal with it?

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Author
Dom Peppiatt
Platform
eurogamer_feed
Adapter
rss_atom_feed
External ID
https://www.eurogamer.net/gta-6-release-date-black-hole
Body excerpt
<img src="https://assetsio.gnwcdn.com/gta-header_jY1XRjR.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /> <p>I'm going to start by addressing a game that Sony didn't even deign to mention in <a href="https://www.eurogamer.net/june-2026-playstation-state-of-play-live-report">last night's PlayStation State of Play broadcast</a>: <a href="https://www.eurogamer.net/gta-6-everything-we-know-so-far-9357">Grand Theft Auto 6</a>. Except, Sony <em>did</em> sort-of mention it, just in the margins of its showcase. From the very beginning, when it showed off Marvel's Wolverine in a whirlwind of viscera and adamantium and reiterated its 15th September launch, to the final release date of the showcase - 24th September for Control Resonant - you could just about hear a silent klaxon blaring over PlayStation HQ: <em>Grand Theft Auto 6, Grand Theft Auto 6, Grand Theft Auto 6. </em></p> <p><a href="https://www.eurogamer.net/gta-6-release-date-black-hole">Read more</a></p>